Perspective question =3. I dont get it.

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Perspective question =3. I dont get it.

Post by NikA » Fri Apr 28, 2006 5:39 pm

hi guys, i have a question for you ...

Perspective, i dont get is how to apply it to cilinder objects in weird positions.

so, one-point perspective rought sketch:

and then, two point perspective rought sketch:
im not even sure this is the right way to do it D= , isn't it?

But theeeeeen if you want to apply a two point perspective to .... emmm , a bottle which is in a weird position like holding it in your hand being half drunk, the bottle wont be perfectly flat on the floor like in the above examples.
i get lost :shock: does the bottle get affected by the perspective? how? why?

can anyone help me with this? =3 <3

Mister Hawkendoo

Post by Mister Hawkendoo » Fri Apr 28, 2006 8:11 pm

You're going to have to set up another 2 vanishing points and with a horizon line for the bottle itself.

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The Raging Spaniard
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Post by The Raging Spaniard » Fri Apr 28, 2006 8:55 pm

yeah, an element like the bottle will need its own 2 points.
Xavier Garcia

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Post by NikA » Fri Apr 28, 2006 10:12 pm

oh thanks! ...
so ... should it look like this?

im sorry, im still a bit clueless XD

Mister Hawkendoo

Post by Mister Hawkendoo » Sat Apr 29, 2006 3:43 pm

Yupsiree that's the ticket 8)

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Def Character
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Post by Def Character » Mon May 08, 2006 11:15 pm


Notice the fact that a perfect cirkel becomes a perfect eclips eventhough its ancourpoints are replaced along the line of the eclips


Post by NikA » Wed May 10, 2006 12:55 am

thank you Def
i didnt know about a third point XD.


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Post by Bee-chan » Wed May 17, 2006 2:41 am

I'm bookmarking this thread. ^___^


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