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gatrosk
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Post by gatrosk » Sun Jun 13, 2010 8:24 am

Looks like you switched up the design a little bit. I like it! :) The rock texture looks great too so far.
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The Raging Spaniard
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Post by The Raging Spaniard » Sun Jun 13, 2010 4:58 pm

Yeah it needed a redesign. The roof hasnt even BEEN designed yet, but it was all looking bland before.
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Post by The Raging Spaniard » Mon Jun 14, 2010 6:33 am

Sorry for basically reposting what I type on my blog, but I dont know who checks it, lol

OMG! Polygon explosion! Those bamboo rods sure add up, damn

Image

Tomorrow I'll be doing some cleanup. For the most part I'm happy with the polycount since not one element is super detailed, its a matter of just having a lot of elements in the scene, and thats fine. I know it needs one more thing though, I'm thinking about having some fished out creature hanging by the big tusk on the side, but it cant attract too much attention ... so I'll have to think about it.

Other than that, the modeling phase is mostly done, I do have to re-do some mapping though, and after that its texture time! Hoping to have this done before the end of the coming week :)
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Dr. Vibe
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Post by Dr. Vibe » Mon Jun 14, 2010 1:48 pm

that's pretty nice. i never could model very well. good work. and how many polygons is it anyways?
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Post by gatrosk » Tue Jun 15, 2010 3:22 am

Yeah, I'm curious too. How many is it? polys that is
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Post by The Raging Spaniard » Tue Jun 15, 2010 5:24 am

Obviously you guys dont know that "tris" is shorthand for polygons :\
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Aether
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Post by Aether » Tue Jun 15, 2010 7:29 am

11, 044 polygons.

Nice work, TRS. Can't wait to see the finished product.

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Post by Dr. Vibe » Tue Jun 15, 2010 6:30 pm

Aether wrote:11, 044 polygons.
FUCK!
dang, now i have to count them all!

and it doesn't look like 11 thousand polys. it must be high detail up close? D:
not even the "photorealistic" models from daz have that many (i think)
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Post by RealWar » Tue Jun 15, 2010 7:00 pm

gatrosk wrote:Yeah, I'm curious too. How many is it? polys that is
Triangles are polygons, Paul. How could you fall asleep in Geometry? It was like, the easiest class at our school!!!!

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Post by The Raging Spaniard » Wed Jun 16, 2010 4:20 am

Dr. Vibe wrote:
Aether wrote:11, 044 polygons.
FUCK!
dang, now i have to count them all!

and it doesn't look like 11 thousand polys. it must be high detail up close? D:
not even the "photorealistic" models from daz have that many (i think)
What the fuck is daz?

What you see in the wireframe are quads, not triangles. Most PS3 games have 20 thousand triangles per CHARACTER. The polycount here is quite in line for something like World of Warcraft, for example.

BTW, about 5k of those triangles are the bamboo rods, theyre not even that detailed, they just add up.
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Post by gatrosk » Thu Jun 17, 2010 6:21 am

Oh I didn't even see the tri count in the corner. But yeah, in Max we usually go by the poly count vs. the tri count when we do our lo poly stuff. It sounds like you call them quads tho. Anyway, awesome as usual.
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Post by Ceta » Thu Jun 17, 2010 12:02 pm

The Raging Spaniard wrote:What the fuck is daz?
Homepage: http://www.daz3d.com/

I haven't quite figured out how to use it, but from what I can see, it's like a free version of Poser.

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Post by Dr. Vibe » Fri Jun 18, 2010 3:36 pm

i use daz frequently, it's not a free version of poser. i think it's by the same people, or at least they're affiliated. it's essentially a program to make 3D movies, with it's powerful rendering.

cararra: make some models
poser: animate some models
daz: render some models

edit: actually, daz models usually have way over 11 thousand polys, i was confuzzling polys with groups
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Post by The Raging Spaniard » Sun Jun 27, 2010 3:17 am

Sorry for the wait between updates. Some eventful stuff at work coupled with a really good friend visiting = not much time for fun stuff.

Anyways, I went ahead and asked some people at work for advice on how to make this scene better and I decided to re-design the hut so it looked more man-made and had a more appealing, asymmetrical silhouette. Came up with this.

Image
Afterwards I didn't feel like modeling right away so I got cracking on the wood texture, this is how it looks at the moment after an hour or so.

Image

Without sounding like a broken record, I want to get this done by the end of next week, so lets see if I can manage!
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Post by fossil » Sun Jun 27, 2010 3:34 pm

the city one with the guy running on the walls is awesome!!! i love the colours and the fish eyeish background

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